Oct 02, 2006, 07:26 PM // 19:26
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#221
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Academy Page
Join Date: Sep 2006
Guild: How It Ends
Profession: N/
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Kudos. I'm going to go try this out.
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Nov 07, 2006, 10:43 PM // 22:43
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#222
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Quote:
Originally Posted by Undead Preacher
PS.... "going SOLO in FoW is more for a challenge"... and I believe I can quote KCP on that.... UW is much more profitable....but fow is completely possible to solo, just a little more difficult!
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which is more profitable now?
~Can anyone help me- i have serious troulbe soloing FoW and UW.
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Nov 08, 2006, 03:48 AM // 03:48
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#223
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Academy Page
Join Date: Apr 2006
Guild: MFH
Profession: W/Mo
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Is this even work after the release of NF?
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Nov 22, 2006, 01:13 AM // 01:13
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#224
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Ascalonian Squire
Join Date: Nov 2006
Guild: Death's Will [DW]
Profession: W/Mo
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was wondering if spirit bond could be replaced by another prophecies skills?
since i only have prophecies atm and going to buy factions and nf in the next weeks, i just dont wanna wait to farm with my necro
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Dec 30, 2006, 06:27 AM // 06:27
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#225
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Ascalonian Squire
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Equites: I'm using Resurrection Signet on Old Thread
Just finished my 55 necro today and was messing around for a bit trying to get used to them. I've played a 55 monk for longer than i should have, and know how the whole system works, etc. I just watched KcP's video (very nice btw) and saw a slight problem. The new "altered" spirit bond will now only last for x seconds AND x attacks, i believe its at 10 for 10 protection prayers... Took me a long while to figure out, lets see, 23 smites each attack about 5 times in 8 seconds...wait....how did he only cast that once every 8 seconds?
It's still usable, but not against 23 . min recast is 2 sec, u block 10 attacks, so around 5 guys I'd guess? I'm weighing it in against hb right now, either the very difficult to interupt spirit bond, or the more practical/less recast hb, which can be interupted much easier. I have yet to actually do this run myself, so anyone with some experience want to comment? My guess is probably back to hb, otherwise you're recasting spirit bond every other second . Thanks guys.
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Aug 22, 2008, 06:28 PM // 18:28
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#226
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Pre-Searing Cadet
Join Date: Jun 2008
Profession: W/E
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i jus came across this cuz im new to GW and i tried it out and im wondering what your energy shoudl be after the 5 blood magic with offhand, mine is 36 is that too low? plus my energy regen is 4 is that all right?
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Aug 23, 2008, 07:58 PM // 19:58
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#227
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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Quote:
Originally Posted by hoffster12
i jus came across this cuz im new to GW and i tried it out and im wondering what your energy shoudl be after the 5 blood magic with offhand, mine is 36 is that too low? plus my energy regen is 4 is that all right?
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you realize how old these posts are
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Aug 25, 2008, 02:26 PM // 14:26
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#228
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Lol. Almost 2 years old.
In answer to your questions: Both no. I'm sure you'll be fine with 36. Sure more is better but it should make much of a difference. Secondly, no 4 pips means you arnt maintaining your enchants and that isnt good.
Balthazar's Spirit, Essence Bond, Mending is what you need to maintain. You should have 1 energy regen.
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Aug 26, 2008, 03:50 PM // 15:50
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#229
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Way to 'Necro' (lololololol gerrit?) a thread.
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Aug 26, 2008, 09:23 PM // 21:23
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#230
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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lawl. Good one.
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Aug 26, 2008, 09:28 PM // 21:28
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#231
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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thanks, took me a couple of seconds of hard thinking for that one!
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